For over six years now I have been working as a creative developer at Virtual Construction Lab in NYC. Here is a list of what I've done over the years:
- (current) Writing a typescript library executing an AST for window / door / façade visualization by breaking down assembly (extrusions, translations, mitering, notching) into modular 3D vector operations
- Lead three.js development on Building Physics Solver, a cloud-based calculation tool that simulates structural, thermal, and acoustic usability of windows / façades for architects and fabricators in Germany, France, and the United States
- Developed system for on-the-fly three.js 3D model generation of sliding doors for fabricators on e-commerce website by utilizing extruded geometry, 3D boolean operations, and custom data structures of part information
- Developed multiple training simulation games using Unreal Engine 4 for new fabrication employees to teach them about types of window vent openings and the process for window assembly
- Wrote C++ Software in Unreal Engine 4 to enable clients to make their own 3D animations of window part construction for a unified documentation library and for sales proposals
Year
2019 - Present
Development Time
full-time
Medium
Unreal Engine C++, Unreal Engine Virtual Production, Unity, three.js, typescript
Responsibilities
lead three.js developer, creative developer
Awards, Recognition, Showcases
Development Log
