
"BLOOM" is a third person hide and seek style game aiming to simulate the movement of a jellyfish. Initially thought of as a splitscreen two-player experience, Bloom was inspired by the idea of finding comfort in someone or something.
This game was the final project of my experimental games class! I'd like to think it helped shape the games I end up making in the future.
Year
2017
Development Time
A few weeks
Medium
Unity Game