Chesstris 2000 is part block pushing game and part love letter to the forgotten tetris spinoffs of the 90s and 2000s. Throughout the game, players must navigate a chess piece attached to a tetris block to an exit square on the board. Eventually, players learn to master not only different chess pieces -- pawns, rooks, knights-- but also different tetromino shapes, line clears, and more!
A major focus of developing Chesstris 2000 involved not only making its puzzles fun, but also making its ~~vibes~~ coherent. An homage to titles like Tetris for Philips CD-i, Tetrisphere, Myst, educational software, the game features three different whimsical, soothing environments and a vaporwave soundtrack by Stevia Sphere
RMB - Orbit Scene
R - Restart Level
2 - snap to top down view
z - undo
esc - menu
CREDITS
Concept, Design, Programming, Modeling: Jonny Hopkins
Music: Elevator Relaxation Tapes 1-4 @SteviaSphere
Sounds: All Sounds, Freesound.org, Kenney Assets
Table Model: @W1050263
Knight Model: @CJX3711
Rocks Models: @ALKUZED
Outline Effect: Chris Nolet
Skyboxes: @Namtaar, Greg Zaal, Avionx
Special Thanks: Patricia, @scifig0th, @dbybr, @bignastytruck, @erica_aelia_x1, @spookybotgg, @jrcwest, @trashbryn, @mutmedia, @brin_design, @gurn_group, @wstoerger, tillman, Thinky Puzzle Games Discord, Wonderville Discord
MORE
I had a lot of fun developing Chesstris 2000, and hope to revisit it with updates someday!
Be sure to follow me on Twitter for more projects!
V1.0.1: UI Piece Selection is friendlier now! Also some bugs about keyboard shortcuts are fixed.
V1.0.2: Further improvements with piece selection. Also, some features (motion blur, AA, shadows) were disabled on the Web version for added performance.
V1.0.3: Finally, (knock on wood) all bugs with piece selection are gone. Framerate is better (targeting 60 fps), big changes in performance on web build w/ batching / reduced draw calls. Also, the last level is harder >:)