Hi all! I'm Jonny, and I am a creative developer, game designer, and enjoyer of miso soup.

I have a B.S. in Computer Science and B.A. in Cinema + Digital Media, both from UC Davis!

My projects deal with experimental game design, alternative interfaces, and physicality of games.

Hope you enjoy my work :)

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Hangboard Controller is a custom physical interface emulating a Nintendo Switch controller that was developed to play EXOK's "Celeste". The custom hangboard controller works through custom-flashed arduino firmware, an arduino sketch, capacitive touch, ultrasonic data, and bluetooth. First, the controller is set up to have a number of capacitive touch buttons, with paperclips used to detect touch. Additionally, an ultrasonic sensor is set up above the hangboard to determine when I do a pull-up. The Arduino sketch on the Arduino Nano reads in ultrasonic data, to see if I am doing a pull-up, as well as capacitive touch data, to see which buttons I am holding. It would then relay these inputs over to the Arduino Uno through bluetooth connection. The Arduino Uno sketch would take this bluetooth input and write it to serial, where a custom-flashed firmware would emulate a wired switch controller, sending controller inputs through USB connected to my switch.

Project used a fork of @wchill 's Nintendo Switch HORIPAD emulator repository on Github and was developed over the course of a week.

Project Materials - Hardware

  • 1 Arduino Uno
  • 1 Arduino Nano
  • 2 x HC-05 Bluetooth Module
  • 1 x HC-SR04 Ultrasonic Sensor
  • Breadboard + Wires + Resistors - various
  • Soldering Iron
  • Paperclips
  • Tape
  • Climbing Hangboard
  • Chalk
  • Projector


Year: 2019

Medium: Software, Electronics, Hangboard, Projector

Download Design Statement

Related Media:
GoNintendo Article
Nintendo Enthusiast Article
Freeplay 2020 Talk